<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>LocaleLint CSV - Offline Game Localization QA Devlog - itch.io</title><link>https://sytherren.itch.io/localelint-csv</link><description>Offline CSV QA: catch broken rows, duplicate keys, missing text, and placeholder mismatches. Free 25-row demo.</description><item><guid>https://sytherren.itch.io/localelint-csv/devlog/1609560/how-to-preflight-a-localization-csv-before-importing-it-into-your-game</guid><title>How to preflight a localization CSV before importing it into your game</title><link>https://sytherren.itch.io/localelint-csv/devlog/1609560/how-to-preflight-a-localization-csv-before-importing-it-into-your-game</link><pubDate>Thu, 30 Jul 2026 17:02:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>How to preflight a localization CSV before importing it into your game A localization CSV can look correct in a spreadsheet and still break an import or a runtime string. The failures are usually smal...</p>]]></description></item><item><guid>https://sytherren.itch.io/localelint-csv/devlog/1609546/localelint-csv-010-is-live-offline-localization-qa-before-import</guid><title>LocaleLint CSV 0.1.0 is live: offline localization QA before import</title><link>https://sytherren.itch.io/localelint-csv/devlog/1609546/localelint-csv-010-is-live-offline-localization-qa-before-import</link><pubDate>Thu, 30 Jul 2026 16:46:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Localization CSVs often fail at the worst possible moment: during an engine import, a build, or a handoff. LocaleLint CSV 0.1.0 is now available as a small offline preflight tool for catching the comm...</p>]]></description></item></channel></rss>